← Return to Professor Crackbrain - and the awakening of the weredog
Devlog
- December 19, 2022 by Pixel Monster Games1#pixelart, #pointandclick, #maniac mansion, #classic, #retroHi all, a smaller update with the following fixes: Fixed missing german translation for "Front Door" Play Music in Credits even, if Music Volume is set to 0. Best Kai... Continue reading
- December 02, 2022 by Pixel Monster Games2#pixelart, #pointandclick, #release, #maniac mansion, #retrostyle, #chiptune, #adventureProfessor Crackbrain is out now! After 3 years of development, from today you can get the full game. As a launch sale you can get it 10% off for a limited time. I hope you have fun playing! Best Kai... Continue reading
- November 18, 2022 by Pixel Monster Games2#pixelart, #pointandclick, #retrostyle, #adventure, #maniac mansion, #releasePssst... Don't tell anyone ;-), but Professor Crackbrain will be released on 2nd of December this year... Continue reading
- October 27, 2022 by Pixel Monster Games1#releasedate, #feature complete, #pixelart, #point and click, #retro style, #chiptuneHi all, after 3 years of development the game is now finally feature complete. And what a journey it was. :-) Now I start an intensive testing phase. The release data of the game I'm aiming for right... Continue reading
- April 27, 2022 by Pixel Monster Games#pointandclick, #pixelart, #2d, #unity, #adventureHi all, I've added a new fast travel option to my game with version 4.2. Now you can take the BMX to get to Mike and Jerry. Best Kai... Continue reading
- April 03, 2022 by Pixel Monster Games#pointandclick, #pixelart, #UX improvement, #2d, #adventure, #unity, #adventurecreator, #maniac mansionHi all, today I've released a new version of the demo. (V4.0) Main features added: - Now you can toggle between full screen and windowed mode in the main menu. - You can now name your savegames. Other... Continue reading
- January 25, 2022 by Pixel Monster Games1#pixelart, #pointandclick, #adventure, #usability, #demo, #updateHi all, I have release a new version of the Demo (V 3.5) with some improvements: Here's the change log: Limited FPS to 60 to avoid astronomic fps on fast systems Improved usability on Inventory / Clos... Continue reading
- July 01, 2021 by Pixel Monster Games1#demo, #update, #linux, #pointandclick, #adventure, #2d, #pixelart, #chiptuneHi all, today I have updated the Demo for Win & Linux. I think now the Linux build should be fine and has the execute right set correctly right away. The game itself got some bugfixes and performance... Continue reading
- January 02, 2021 by Pixel Monster Games#Puzzle Design, #Dependency Charts, #Adventure Games, #Point&ClickHi all, Today I want to give some insights into the design process of the game. Hope someone will find this interesting and useful. This post does not contain direct spoilers for the game, but might g... Continue reading
- December 25, 2020 by Pixel Monster Games#Demo, #Release, #SoloDev, #Point and Click, #Pixelart, #ChiptuneFinally a playable Alpha Demo. The Demo is rather short, but I have now finalized and proven the full toolchain for the game to work somehow: Pixel Art & Animations Engine & Programming Voiceovers Chi... Continue reading